This simulation solves the Navier-Stokes equations for incompressible fluid flow past an obstacle in a GPU fragment shader. It exhibits a phenomenon called vortex shedding, where vortices of ...
The images on this page were generated in real time by a GPU fragment program which ray traces quaternion Julia sets. I was recently asked to write an article on this project, which gives a (hopefully ...
The fragment shader in a GPU draws the colours from a scene onto the framebuffer. FSR is a technique where the number of times the fragment shader runs is reduced with almost no decrease in image ...
Transparency is a difficult effect to render accurately in pipeline architectures like OpenGL. Opaque objects can just cover the background. But for translucent objects, they must render by blending ...