Game Rant sits down with Piranha Games CEO Russ Bullock and narrative director Chris Lowrey to discuss the making of ...
Ars Technica has been separating the signal from the noise for over 25 years. With our unique combination of technical ...
MechWarrior is back and going harder than ever with a completely standalone game confusingly titled MechWarrior 5: Clans, some five years after MechWarrior 5: Mercenaries. Clans is a bold game that ...
Piranha Games has released one more trailer for MechWarrior 5: Clans today, as we have the official release trailer for the title. This is basically your big sizzle reel for the game ahead of its ...
Explosive mech action your bag? It's time to prepare for a new era of mechanised warfare with MechWarrior 5 on Game Pass, ...
Ahead of the next Game Pass wave reveal, though, Piranha Games has announced that its upcoming story-based mecha game, MechWarrior 5: Clans, will be a part of the subscription services at launch.
MechWarrior’s Clans are weird ... with upper and lower paths, switchbacks, and opportunities for ambush – for both you and ...
These moments stick with me from my time playing MechWarrior 5: Clans. In an age where we celebrate the emergent moments of open gameplay, Piranha Games pivots instead to a carefully curated, ...
View a new gameplay trailer below: Read details on the game below: MechWarrior 5: Clans, while retaining the MechWarrior 5 designation, represents a transformative step forward in the MechWarrior ...
Catalyst Game Labs has published a 280-page hardcover guide to the world of Battletech, ideal for any novice MechWarrior attempting to get up to speed on the finer points of the franchise.
MechWarrior stands amongst the most iconic mech-enhanced gaming series, but you’d be forgiven for being slightly confused by the numbered and subtitled releases that litter the last thirty years ...
MechWarrior 5: Clans has some bugs it needs to work out, but this is still an excellent campaign carried by a thoughtful story, fantastic mech combat, and all of the customization you could want ...