Doom: The Dark Ages is leaving behind its predecessor's acrobatic and complicated combat for something more grounded.
The latest look at the upcoming Doom prequel from the Xbox Developer Direct showed off the versatile Shield Saw, new vehicle segments, and even difficulty sliders.
There’s a lot of Frank Miller in the new Doom from id Software. According to game director Hugo Martin, Doom: The Dark Ages was heavily inspired by three of Miller’s works: seminal Batman comics Year ...
The Dark Ages is slowing things down compared to the twitchy gameplay of Eternal, meaning one area of gameplay needs to shine ...
The decision to focus solely on single-player was made to allow for unique experiences like the Atlan mech levels ... around to this day. While Doom 2016 and Doom Eternal launched with multiplayer ...
Doom: The Dark Ages' game director Hugo Martin added: "That's why we were able to put the dragon and the Atlan [mech] in ... prequel to 2016's Doom and Doom Eternal, and tells the "epic cinematic ...
Oscar Gonzalez is a Texas native who covered video games, conspiracy theories, misinformation and cryptocurrency. Doom: The Dark Ages, the next game in the franchise after 2020's Doom Eternal, is ...