Doubling down on the visual spectacle and third-person cover shooter action that made the original Space Marine ... must leap between 2D and 3D worlds as they box with badgers, fly jetpacks ...
Halo’s move to Unreal Engine 5 would make it easier for developer Halo Studios, née 343 Industries, to take Xbox’s flagship first-person shooter multi-platform, including a launch on ...
Seems like a smart move if Epic wants to make its mobile stores successful. Start your Unreal Engines. Epic’s Unreal Engine will be integrated into Qualcomm’s Snapdragon Cockpit Platform ...
Halo Studios is also moving away from its in-house Slipspace engine to Epic's Unreal Engine 5 for its future projects. In multiple blog posts on Halo Waypoint and Xbox Wire, the studio revealed ...
While much of the talk about the move to Unreal Engine 5 and Project Foundry is the visuals, Halo Studios makes clear in the Xbox blog that it knows there is far more to Halo than what the games ...
Hailed as a new chapter for Halo, the upcoming games will see the franchise transition from the Slipspace Engine (created specifically for Halo Infinite) to the more widely adopted Unreal Engine 5 ...
It was unreal. The fact that a Gujarati film has won this, it's incredible and I'm very proud." The 70th National Film Awards were announced on August 16. After learning about the honour in August ...
The Helldivers 2 developer is actively looking for a new technical lead that can help transition the studio to Unreal Engine ... with a focus on Halo and Xbox.
The original Xbox was Microsoft’s first attempt at a home console. While the Xbox didn’t set the world on fire immediately, it still had some phenomenal games worth checking out. Though the ...
Reading those words has given me the first bit of optimism I've felt for Xbox's flagship franchise in a long time, as I'd argue the biggest reason why Halo Infinite failed to generate long-term ...